![]() The results look exciting, and the potential uses of a system like this are pretty interesting to think about. Presumably, VR gamers already know what that looks like, so what he does instead is explain how the system looks and works (first video, cued to 4:12), and in the second, he video demonstrates how the focus meter changes depending on his activity and mental state. demonstrates the mod in two videos (both embedded below), but you won’t see him blasting enemies with fireballs. If the bar is empty, spells will do little to no damage. When the bar is full a player would be very powerful, with spells doing double damage. How is this data actually used in the game? In VR, this “focus” value is shown as a small bar on the player’s wrist, and spell effectiveness (for example, damage for attack spells) scales along with the size of the bar. As such, motion data is considered as well, and holding still confers a small bonus to the process. makes a point of explaining that his system ultimately has the goal of modeling the player’s state of mind, which is different from modeling just the brain activity. reads data using the Brainflow library and processes it into a final value on a scale between “not focused” and “focused”. It all starts with the player wearing a Muse 2 meditation device a type of passive, off-the-shelf electroencephalography (EEG) unit aimed primarily at guiding a user towards better relaxation and focus. ![]() The Muse 2 fits under the VR headset easily. ![]() Luckily for us, he’s also an enthusiastic VR gamer, and this project of his has several interesting aspects that he’s happy to show off in a couple of videos. He’s a neuroscientist whose research focuses on assessing mental states during task performance. ’s excitement is palpable in his release of a working brain-computer interface (BCI) mod for Skyrim VR, in which the magic system in the game is modified so that spell effectiveness is significantly boosted when the player is in a focused mental state. You can watch a video tour of the teardown in the video, embedded just under the page break.Ĭontinue reading “Look Inside This “Meditation Headband” And Integrate It Into Your Own Projects” → Posted in Teardown, Wearable Hacks Tagged biofeedback, brainflow, meditation, muse, teardown Good things happen when hardware and software are accessible to users, after all. If you think Muse and Brainflow sound familiar, that might be because of another project we featured that integrated a Muse 2 and Brainflow with Skyrim VR, creating a magic system whose effectiveness depends on the player’s state of mind. ![]() Brainflow is a library intended to obtain, parse, and analyze EEG, EMG, ECG, and other kinds of data from biosensors. The Muse S is supported by the Brainflow project which opens it up to different applications. While the Muse S is sold mainly as a meditation aid and works with a companion app, there is, fortunately, no need to go digging around with a screwdriver and soldering iron to integrate it into other projects. The headband has conductive fabric embedded into it, and the core of the device is stuffed with three separate PCBs that get pretty thoroughly scrutinized. ![]() Not only does tear it down, but she provides loads of magnified images and even has it CT scanned. The Muse S is a soft, sleep-friendly biofeedback wearable mounted on silver-plated fabric. Muse makes a variety of wearable devices aimed at measuring brain and body activity, and did a detailed teardown of the Muse S model, revealing what goes on inside the device. ![]()
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